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Oasis: All-In-One Open English Learning Platform

Transform the Open English Textbook series into interactive, online and multimedia components, featuring videos, animations, AI Chatbot, gamified learning, and self-directed learning.

E x p e r i e n c e   T h e   U n i q u e   F e a t u r e s
E x p e r i e n c e   T h e   U n i q u e F e a t u r e s
Unified Learning Platform
One-stop access to core textbook content and supplementary resources.
Themes-based Materials
Contextualized contents cater to students at all levels.
Gamification
Gamification features boost student engagement.
AI Chatbot
AI provides Grammar assistance and writing hints, and marks writing compositions, enabling students to study at their own pace.
Multimedia Components
Motivate learning with a mix of multimedia components (e.g. audio, animations, graphics).
Customizable Content
Teachers freely upload and modify AI-generated materials, allowing them to scale up and down the level of difficulty of text.
Read Aloud
Practice and refine pronounciation to enhance speaking.
Peformance Analysis
Comprehensive performance summary track learning progress and improve efficiency.
AI Feedback
AI-generated feedback tools support real-time interaction for interactive learning.
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Pre-reading

Interactive warm-up activities and open-ended discussions stimulate students' prior knowledge and build vocabulary.

Reading

Animated content enriches reading, with instant answers for comprehension tasks.

Vocabulary

Dynamic vocabulary games facilitate both vocabulary practice and sentence construction.

Language Structures

Engaging exercises present the target grammar.

AI Writing and Feedback

A process writing approach, pre-writing activities, identifying text type features, drafting ideas, applying tailored marking rubrics, and providing AI-generated feedback help develop and enhance writing skills.

Grammar

Various exercises and an AI grammar generator engage students in practicing target grammar in context with the support of AI-generated hints and feedback.

Phonics

Audio-visual resources introduce consonants, vowels, and blending sounds, featuring real-time pronunciation correction.

Vocabulary and Dictation

Customised vocabulary and dictation content facilitate self-dictation.

Revision Unit Mini Game

Review key unit skills and vocabulary through interactive play.

Customizable Text Types Exercises

AI-generated reading comprehension, text type focuses, and listening tasks provide flexible and customized practice.

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Pre-reading

Interactive warm-up activities, such as chatting with an Al Chatbot and open-ended disscussions, introduces the unit topic and preview key vocabulary.

Reading & Listening

Incorporated multimedia elements introduce various text types, targeted vocabulary, grammar and comprehension practice.

Listening and Integrated Skills

Audio listening paired with data file reading strengthens listening and writing skills.

Vocabulary

Vibrant vocabulary activities support the practice of vocabulary.

AI Writing and Feedback

A process writing approach, pre-writing activities, identifying text type features, drafting ideas, applying tailored marking rubrics, and providing AI-generated feedback help develop and enhance writing skills.

Grammar

Various exercises and an AI grammar generator engage students in practicing target grammar in context with the support of AI-generated explanatory notes and feedback.

Phonics

Audio-visual resources introduce consonants, vowels, and blending sounds, featuring real-time pronunciation correction.

Vocabulary and Dictation

Customised vocabulary and dictation content facilitate self-dictation.

Revision Unit Mini Game

Review key unit skills and vocabulary through interactive play.

Customizable Text Types Exercises

AI-generated reading comprehension, text type focuses, and listening tasks provide flexible and customized practice.

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Primary Level
Primary Level
Secondary Level
Secondary Level

Suggestions for Improvement

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  • A pilot scheme for implementing the Open English Learning Platform in English lessons.
  • Integrating AI features, games, multimedia elements into English education.
  • Facilitating blended learning and self-directed learning alongside traditional classroom instruction.
  • Target Levels: Primary 1 to 6; Secondary 1 to 6.
  • Pilot Period: From Now to December 2026.

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